Background
Around the end of my first semester, I was inspired by a game I was playing: Monster Hunter Wilds. There, I was able to give my character clothing and a weapon that resembled traditional Indonesian wear and daggers. I was happy that I could do that in a game, and so I wanted to explore cultural representation in video game characters, particularly in clothing. Just like this game, there are many others out there that set their stories and characters in places inspired by real-life countries and cultures, and their character designs reflect that as well. Be it Medieval Europe, Feudal Japan, Ancient Greece, Egypt, Aztec, and many others.
What about in a game where you can create your own character, and where the setting is not explicitly set in any one culture? In the Sims games, you can dress up your character in any traditional attire that the developers create for the players. When what the devs made is not encompassing yet, the community went forward and make mods for the game to allow for more outfits from underrepresented cultures. This cultural representation is important because it makes one feel seen, identify with the character more, and enjoy the game further.

Yet, games like The Sims cannot represent everyone truly, even with the help of the community, because of how many cultures there are available in the real world. At the same time, there can only be so many clothing options that game designers can create to represent a wide range of cultures before becoming unfeasible in terms of time and cost.